Thursday, August 2, 2012

Software Testing Principles

Principles play an important role in all engineering disciplines and are
usually introduced as part of an educational background in each branch
of engineering. Figure 1.1 shows the role of basic principles in various
engineering disciplines. Testing principles are important to test specialists/
engineers because they provide the foundation for developing testing
knowledge and acquiring testing skills. They also provide guidance for
defining testing activities as performed in the practice of a test specialist.
A principle can be defined as:
1. a general or fundamental, law, doctrine, or assumption;
2. a rule or code of conduct;
3. the laws or facts of nature underlying the working of an artificial
device.
Extending these three definitions to the software engineering domain
we can say that software engineering principles refer to laws, rules, or
doctrines that relate to software systems, how to build them, and how
they behave. In the software domain, principles may also refer to rules or
codes of conduct relating to professionals who design, develop, test, and
maintain software systems. Testing as a component of the software engineering
discipline also has a specific set of principles that serve as guidelines
for the tester. They guide testers in defining how to test software
systems, and provide rules of conduct for testers as professionals. Glenford
Myers has outlined such a set of execution-based testing principles
in his pioneering book, The Art of Software Testing [9]. Some of these
principles are described below. Principles 1–8, and 11 are derived directly
from Myers’ original set. The author has reworded these principles, and
also has made modifications to the original set to reflect the evolution of
testing from an art, to a quality-related process within the context of an
engineering discipline. Note that the principles as stated below only relate
to execution-based testing. Principles relating to reviews, proof of correctness,
and certification as testing activities are not covered.

Principle 1. Testing is the process of exercising a software component
using a selected set of test cases, with the intent of (i) revealing
defects, and (ii) evaluating quality.
Software engineers have made great progress in developing methods to
prevent and eliminate defects. However, defects do occur, and they have
a negative impact on software quality. Testers need to detect these defects
before the software becomes operational. This principle supports testing
as an execution-based activity to detect defects. It also supports the separation
of testing from debugging since the intent of the latter is to locate
defects and repair the software. The term “software component” is used
in this context to represent any unit of software ranging in size and complexity
from an individual procedure or method, to an entire software
system. The term “defects” as used in this and in subsequent principles
represents any deviations in the software that have a negative impact on
its functionality, performance, reliability, security, and/or any other of its
specified quality attributes.
Bertolino, in the Guide to the Software Engineering Body of Knowledge,
gives a view of testing as a ‘‘dynamic process that executes a program
on valued inputs’’ [10]. This view, as well as the definition of testing
given in Chapter 1, suggest that in addition to detecting defects, testing
is also a process used to evaluate software quality. The purpose of the
former has been described in the previous paragraph. In the case of the
latter, the tester executes the software using test cases to evaluate properties
such as reliability, usability, maintainability, and level of performance.
Test results are used to compare the actual properties of the software
to those specified in the requirements document as quality goals.
Deviations or failure to achieve quality goals must be addressed.

The reader should keep in mind that testing can have a broader scope
as described in test process improvement models such as the TMM and
other quality models. Reviews and other static analysis techniques are
included under the umbrella of testing in the models. These techniques,
and how they relate to detecting defects and evaluating quality will be
described in subsequent chapters of this text.

Principle 2. When the test objective is to detect defects, then a good
test case is one that has a high probability of revealing a yetundetected
defect(s).
Principle 2 supports careful test design and provides a criterion with
which to evaluate test case design and the effectiveness of the testing effort
when the objective is to detect defects. It requires the tester to consider
the goal for each test case, that is, which specific type of defect is to be
detected by the test case. In this way the tester approaches testing in the
same way a scientist approaches an experiment. In the case of the scientist
there is a hypothesis involved that he/she wants to prove or disprove by
means of the experiment. In the case of the tester, the hypothesis is related
to the suspected occurrence of specific types of defects. The goal for the
test is to prove/disprove the hypothesis, that is, determine if the specific
defect is present/absent. Based on the hypothesis, test inputs are selected,
correct outputs are determined, and the test is run. Results are analyzed
to prove/disprove the hypothesis. The reader should realize that many
resources are invested in a test, resources for designing the test cases,
running the tests, and recording and analyzing results. A tester can justify
the expenditure of the resources by careful test design so that principle 2
is supported.

Principle 3. Test results should be inspected meticulously.
Testers need to carefully inspect and interpret test results. Several erroneous
and costly scenarios may occur if care is not taken. For example:

• A failure may be overlooked, and the test may be granted a “pass”
status when in reality the software has failed the test. Testing may
continue based on erroneous test results. The defect may be revealed
at some later stage of testing, but in that case it may be more costly
and difficult to locate and repair.
• A failure may be suspected when in reality none exists. In this case
the test may be granted a “fail” status. Much time and effort may be
spent on trying to find the defect that does not exist. A careful reexamination
of the test results could finally indicate that no failure
has occurred.
• The outcome of a quality test may be misunderstood, resulting in
unnecessary rework, or oversight of a critical problem.
Principle 4. A test case must contain the expected output or result.
It is often obvious to the novice tester that test inputs must be part of a
test case. However, the test case is of no value unless there is an explicit
statement of the expected outputs or results, for example, a specific variable
value must be observed or a certain panel button that must light up.
Expected outputs allow the tester to determine (i) whether a defect has
been revealed, and (ii) pass/fail status for the test. It is very important to
have a correct statement of the output so that needless time is not spent
due to misconceptions about the outcome of a test. The specification of
test inputs and outputs should be part of test design activities.
In the case of testing for quality evaluation, it is useful for quality
goals to be expressed in quantitative terms in the requirements document
if possible, so that testers are able to compare actual software attributes
as determined by the tests with what was specified.

Principle 5. Test cases should be developed for both valid and invalid
input conditions.
A tester must not assume that the software under test will always be
provided with valid inputs. Inputs may be incorrect for several reasons.
30 | Testing Fundamentals
For example, software users may have misunderstandings, or lack information
about the nature of the inputs. They often make typographical
errors even when complete/correct information is available. Devices may
also provide invalid inputs due to erroneous conditions and malfunctions.
Use of test cases that are based on invalid inputs is very useful for revealing
defects since they may exercise the code in unexpected ways and
identify unexpected software behavior. Invalid inputs also help developers
and testers evaluate the robustness of the software, that is, its ability to
recover when unexpected events occur (in this case an erroneous input).
Principle 5 supports the need for the independent test group called
for in Principle 7 for the following reason. The developer of a software
component may be biased in the selection of test inputs for the component
and specify only valid inputs in the test cases to demonstrate that the
software works correctly. An independent tester is more apt to select invalid
inputs as well.
Principle 6. The probability of the existence of additional defects in
a software component is proportional to the number of defects already
detected in that component.
What this principle says is that the higher the number of defects already
detected in a component, the more likely it is to have additional defects
when it undergoes further testing. For example, if there are two components
A and B, and testers have found 20 defects in A and 3 defects in B,
then the probability of the existence of additional defects in A is higher
than B. This empirical observation may be due to several causes. Defects
often occur in clusters and often in code that has a high degree of complexity
and is poorly designed. In the case of such components developers
and testers need to decide whether to disregard the current version of the
component and work on a redesign, or plan to expend additional testing
resources on this component to insure it meets its requirements. This issue
is especially important for components that implement mission or safety
critical functions.

Principle 7. Testing should be carried out by a group that is independent
of the development group.
This principle holds true for psychological as well as practical reasons. It
is difficult for a developer to admit or conceive that software he/she has
created and developed can be faulty. Testers must realize that (i) developers
have a great deal of pride in their work, and (ii) on a practical level
it may be difficult for them to conceptualize where defects could be found.
Even when tests fail, developers often have difficulty in locating the defects
since their mental model of the code may overshadow their view of
code as it exists in actuality. They may also have misconceptions or misunderstandings
concerning the requirements and specifications relating to
the software.
The requirement for an independent testing group can be interpreted
by an organization in several ways. The testing group could be implemented
as a completely separate functional entity in the organization.
Alternatively, testers could be members of a Software Quality Assurance
Group, or even be a specialized part of the development group, but in the
latter case especially, they need the capability to be objective. Reporting
to management that is separate from development can support their objectivity
and independence. As a member of any of these groups, the principal
duties and training of the testers should lie in testing rather than in
development.
Finally, independence of the testing group does not call for an adversarial
relationship between developers and testers. The testers should
not play “gotcha” games with developers. The groups need to cooperate
so that software of the highest quality is released to the customer.

Principle 8. Tests must be repeatable and reusable.
Principle 2 calls for a tester to view his/her work as similar to that of an
experimental scientist. Principle 8 calls for experiments in the testing domain
to require recording of the exact conditions of the test, any special
events that occurred, equipment used, and a careful accounting of the
results. This information is invaluable to the developers when the code is
returned for debugging so that they can duplicate test conditions. It is
also useful for tests that need to be repeated after defect repair. The repetition
and reuse of tests is also necessary during regression test (the retesting
of software that has been modified) in the case of a new release
of the software. Scientists expect experiments to be repeatable by others,
and testers should expect the same!

Principle 9. Testing should be planned.
Test plans should be developed for each level of testing, and objectives
for each level should be described in the associated plan. The objectives
should be stated as quantitatively as possible. Plans, with their precisely
specified objectives, are necessary to ensure that adequate time and resources
are allocated for testing tasks, and that testing can be monitored
and managed.
Test planning activities should be carried out throughout the software
life cycle (Principle 10). Test planning must be coordinated with project
planning. The test manager and project manager must work together to
coordinate activities. Testers cannot plan to test a component on a given
date unless the developers have it available on that date. Test risks must
be evaluated. For example, how probable are delays in delivery of software
components, which components are likely to be complex and difficult
to test, do the testers need extra training with new tools? A test plan
template must be available to the test manager to guide development of
the plan according to organizational policies and standards. Careful test
planning avoids wasteful “throwaway” tests and unproductive and unplanned
“test–patch–retest” cycles that often lead to poor-quality software
and the inability to deliver software on time and within budget.




Principle 10. Testing activities should be integrated into the software
life cycle.
It is no longer feasible to postpone testing activities until after the code
has been written. Test planning activities as supported by Principle 10,
should be integrated into the software life cycle starting as early as in the
requirements analysis phase, and continue on throughout the software
life cycle in parallel with development activities. In addition to test planning,
some other types of testing activities such as usability testing can
also be carried out early in the life cycle by using prototypes. These activities
can continue on until the software is delivered to the users. Organizations
can use process models like the V-model or any others that
support the integration of test activities into the software life cycle [11].

Principle 11. Testing is a creative and challenging task [12].
Difficulties and challenges for the tester include the following:
• A tester needs to have comprehensive knowledge of the software engineering
discipline.
• A tester needs to have knowledge from both experience and education
as to how software is specified, designed, and developed.
• A tester needs to be able to manage many details.
• A tester needs to have knowledge of fault types and where faults of
a certain type might occur in code constructs.
• A tester needs to reason like a scientist and propose hypotheses that
relate to presence of specific types of defects.
• A tester needs to have a good grasp of the problem domain of the
software that he/she is testing. Familiarly with a domain may come
from educational, training, and work-related experiences.
• A tester needs to create and document test cases. To design the test
cases the tester must select inputs often from a very wide domain.
Those selected should have the highest probability of revealing a defect
(Principle 2). Familiarly with the domain is essential.
• A tester needs to design and record test procedures for running the
tests.
• A tester needs to plan for testing and allocate the proper resources.
• A tester needs to execute the tests and is responsible for recording
results.
• A tester needs to analyze test results and decide on success or failure
for a test. This involves understanding and keeping track of an enor
mous amount of detailed information. A tester may also be required
to collect and analyze test-related measurements.
• A tester needs to learn to use tools and keep abreast of the newest
test tool advances.
• A tester needs to work and cooperate with requirements engineers,
designers, and developers, and often must establish a working relationship
with clients and users.
• A tester needs to be educated and trained in this specialized area and
often will be required to update his/her knowledge on a regular basis
due to changing technologies.

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